If you love playing Yeet A Friend on Roblox, you’re not alone—it’s one of those wacky, fun games where scripting can make a big difference in how you play. Scripts help unlock new abilities, automate actions, or enhance your gameplay experience. In this guide, we’ll walk you through some cool, easy-to-use scripts specifically built for this game.
01. Project L
Project L is a powerful script designed to give players enhanced capabilities within Yeet A Friend. It’s popular for being simple to use—just copy and run the command, and you’re all set. Whether you’re new or experienced, this script makes the game more fun and efficient.
| Feature | Details |
|---|---|
| Script Type | Lua |
| Activation | One-line command |
| Use | Enhances player gameplay |
| Simplicity | Very beginner-friendly |
| Compatibility | Built specifically for Yeet A Friend |
loadstring(game:HttpGet("https://raw.githubusercontent.com/IsThisMe01/Project-L/main/Main.lua"))()
02. YEET A FRIENDS OPEN SOURCE SCRIPT
This open-source script gives users the chance to modify and explore how the script functions internally. Great for players who enjoy learning or want to tweak their experience, it includes VIP-related logic and color changes, showing a nice level of depth.
| Feature | Description |
|---|---|
| Access | Open-source, editable |
| Extra Logic | Includes VIP badge support |
| Visuals | Adds special color for VIP players |
| Customization | Easy to modify for personal use |
| Script Depth | Uses multiple Roblox services like TweenService and BadgeService |
getgenv().Star = false
local VIP_BADGE_ID = 113712192
local VIP_STAR_COLOR = Color3.fromRGB(165, 85, 19)
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local BadgeService = game:GetService("BadgeService")
local localPlayer = Players.LocalPlayer
if not localPlayer then
warn("Player not found.")
return
end
local starsFolder = Workspace:FindFirstChild("Stars")
if not starsFolder then
warn("Folder 'Stars' not found in Workspace.")
return
end
local starCollection = starsFolder:GetChildren()
local starCount = #starCollection
if starCount == 0 then
warn("No stars found in the 'Stars' folder.")
return
end
local character = nil
local humanoidRootPart = nil
local targetIndex = 1
local boundFunc = nil
local starOriginalPositions = {}
local collectedStars = {}
local isToggled = false
local function hasVIP()
local success, result = pcall(BadgeService.UserHasBadge, BadgeService, localPlayer.UserId, VIP_BADGE_ID)
if success then
return result
else
warn("Error checking for VIP badge: " .. result)
return false
end
end
local function moveStar(starModel, isUp)
if not starModel:IsA("Model") then
warn("Skipping non-Model: " .. tostring(starModel))
return
end
local rootPart = starModel:FindFirstChild("Root")
if not rootPart or not rootPart:IsA("BasePart") then
warn("Root part not found or is not a BasePart in model: " .. tostring(starModel))
return
end
if rootPart.Color == VIP_STAR_COLOR then
return
end
if not character or not humanoidRootPart then
warn("Character or HumanoidRootPart not found. Ensure player character is loaded.")
return
end
local yOffset = 2
local targetPosition = humanoidRootPart.Position + Vector3.new(0, (isUp and yOffset or -yOffset), 0)
local tweenInfo = TweenInfo.new(
0.5, -- Speed of the up/down movement
Enum.EasingStyle.Sine,
Enum.EasingDirection.InOut,
0,
false
)
local tween = TweenService:Create(rootPart, tweenInfo, { Position = targetPosition })
if not tween then
warn("Failed to create tween for star: " .. tostring(starModel))
return
end
tween:Play()
end
local function movePlayerToStar(starModel)
if not starModel:IsA("Model") then
warn("Skipping non-Model: " .. tostring(starModel))
return
end
local rootPart = starModel:FindFirstChild("Root")
if not rootPart or not rootPart:IsA("BasePart") then
warn("Root part not found or is not a BasePart in model: " .. tostring(starModel))
return
end
if rootPart.Color == VIP_STAR_COLOR and not hasVIP() then
return
end
if not character or not humanoidRootPart then
warn("Character or HumanoidRootPart not found. Ensure player character is loaded.")
return
end
local targetPosition = rootPart.Position
local tweenInfo = TweenInfo.new(
0.2, -- Speed of the movement - set to 0.2 seconds
Enum.EasingStyle.Sine,
Enum.EasingDirection.InOut,
0,
false
)
local tween = TweenService:Create(humanoidRootPart, tweenInfo, { Position = targetPosition })
if not tween then
warn("Failed to create tween for player to star: " .. tostring(starModel))
return
end
tween:Play()
tween.Completed:Connect(function()
-- After the player reaches the star, check for collection and move to the next.
checkStarCollision(rootPart)
targetIndex = targetIndex + 1
if targetIndex <= starCount and getgenv().Star then
movePlayerToStar(starCollection[targetIndex])
elseif not getgenv().Star then
targetIndex = 1;
end
end)
end
local function onRenderStep()
if getgenv().Star then
if targetIndex <= starCount then
movePlayerToStar(starCollection[targetIndex])
end
else
for _, starModel in ipairs(starCollection) do
local rootPart = starModel:FindFirstChild("Root")
if rootPart and rootPart:IsA("BasePart") then -- Check if rootPart is valid
local originalPosition = starOriginalPositions[starModel]
if originalPosition then
local tweenInfo = TweenInfo.new(
0.5, -- Speed of the return movement
Enum.EasingStyle.Sine,
Enum.EasingDirection.InOut,
0,
false
)
local tween = TweenService:Create(rootPart, tweenInfo, {Position = originalPosition})
tween:Play()
else
warn("original position not found for "..tostring(starModel))
end
end
end
end
end
function toggleTeleport(enabled)
getgenv().Star = enabled
isToggled = enabled
if enabled then
character = localPlayer.Character
if character then
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
if not humanoidRootPart then
warn("HumanoidRootPart not found in character.")
return
end
else
warn("Character not found")
return
end
if not boundFunc then
boundFunc = RunService.RenderStepped:Connect(onRenderStep)
end
print("Player teleportation to stars enabled. Starting animation.")
for _, starModel in ipairs(Workspace:GetChildren()) do
if starsFolder:IsAncestorOf(starModel) then
local rootPart = starModel:FindFirstChild("Root")
if rootPart and rootPart:IsA("BasePart") then
starOriginalPositions[starModel] = rootPart.Position
end
end
end
collectedStars = {}
targetIndex = 1
if targetIndex <= starCount then
movePlayerToStar(starCollection[targetIndex])
end
else
print("Player teleportation to stars disabled. Returning stars to original positions.")
if boundFunc then
RunService:UnbindFromRenderStep(boundFunc)
boundFunc = nil
end
end
end
local function onCharacterAdded(char)
print("CharacterAdded event fired.")
character = char
humanoidRootPart = char:WaitForChild("HumanoidRootPart")
if not humanoidRootPart then
warn("HumanoidRootPart not found in character.")
return
end
print("Calling toggleTeleport from CharacterAdded")
if getgenv().Star then
toggleTeleport(true)
end
end
local function checkStarCollision(hit)
if not hit:IsA("BasePart") then return end
local starModel = hit:FindFirstAncestor("Model")
if starModel and starsFolder:IsAncestorOf(starModel) then
local rootPart = starModel:FindFirstChild("Root")
if rootPart and rootPart:IsA("BasePart") then
if rootPart.Color ~= VIP_STAR_COLOR then -- Check for color here
if not collectedStars[starModel] then
if hasVIP() then
print("Collected Star: ", starModel.Name)
collectedStars[starModel] = true
starModel:Destroy()
else
print("No VIP, cannot collect Star: ", starModel.Name)
end
end
end
end
end
end
localPlayer.CharacterAdded:Connect(function(char)
character = char
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.Touched:Connect(checkStarCollision)
end
onCharacterAdded(char)
end)
if localPlayer.Character then
print("Player already has a character. Setting it directly.")
character = localPlayer.Character
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
if not humanoidRootPart then
warn("HumanoidRootPart not found in character.")
return
end
print("Calling toggleTeleport because player already has character")
if getgenv().Star then
toggleTeleport(true)
end
else
print("Waiting for CharacterAdded event.")
localPlayer.CharacterAdded:Connect(onCharacterAdded)
end
starsFolder.ChildAdded:Connect(function(newStar)
if getgenv().Star then
local rootPart = newStar:FindFirstChild("Root")
if rootPart and rootPart:IsA("BasePart") and rootPart.Color ~= VIP_STAR_COLOR then
starOriginalPositions[newStar] = rootPart.Position;
movePlayerToStar(newStar)
end
end
end)
03. INF WINS AUTO STARS OP GUI
Want infinite wins and auto stars? This GUI-based script delivers just that. It’s made for players who want to rack up progress with minimal effort. It’s simple to activate and gives you fast access to overpowered features.
| Attribute | Info |
|---|---|
| GUI | Yes, includes interactive menu |
| Main Benefit | Auto win and star farming |
| Complexity | Plug-and-play style script |
| Time Saver | Drastically reduces grind time |
| Designed For | Fast in-game progression |
loadstring(game:HttpGet('https://raw.githubusercontent.com/nomii0700/Roblox-Scrips/refs/heads/main/YeetAFriendINfWINS.lua'))();
04. XVC Hub 126 Games Keyless
This universal script supports over 120+ games—including Yeet A Friend. Best part? No key needed. This is ideal for players who love hopping between experiences and want a script that works everywhere with no extra steps.
| Script Feature | Value |
|---|---|
| Game Support | 126+ Roblox games |
| Keyless Access | No activation required |
| User-Friendly | One-step execution |
| Multi-Game Utility | Great for frequent gamers |
| Compatibility | Includes Yeet A Friend support |
loadstring(game:HttpGet("https://pastebin.com/raw/Piw5bqGq"))()
How to Use These Scripts
To run any of these scripts, you’ll need a Roblox executor—software like Synapse X, Fluxus, or Krnl. First, open Roblox Studio or join a game session, then paste the script into your executor and run it. Always test the script in a private server when possible to avoid interruptions and check for any bugs or issues.
Benefits of Using Scripts in Roblox
Scripts allow players to enjoy games like Yeet A Friend in new and exciting ways. You can unlock features that normally take hours to grind, experiment with game mechanics, or simply automate repetitive tasks. This not only saves time but also boosts creativity and makes gameplay more fun.