4 ultimate Scripts for Deepwoken

4 ultimate Scripts for Deepwoken 2026 News Update

Oleh: Admin Team 2026-07-31T03:04:50+00:00

Deepwoken is one of the most thrilling and complex Roblox games, known for its high-stakes survival mechanics and intense combat system. As exciting as the game is, many players are turning to scripts to streamline gameplay, access advanced tools, and unlock new possibilities. In this guide, we’ve gathered a set of powerful scripts that bring helpful enhancements to your Deepwoken experience. Whether you’re after smoother farming, automated systems, or feature-rich utilities, these scripts offer something unique for every adventurer.

01. Star Hub

Star Hub is a feature-rich Deepwoken script loaded through Luarmor. It’s designed for users looking to quickly unlock advanced capabilities without diving into complicated setups. With a focus on performance and reliability, this script is widely favored by players who want dependable support in-game.

Feature TypeDescription
Auto ActionsHelps automate repetitive gameplay
Fast ExecutionOptimized for quicker responses
Broad CoverageWorks in many areas of the game
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/2563babaafec32c6f94efd8aea112bbc.lua"))()

02. Ciel Lite

Ciel Lite is a lightweight but powerful script tailored to boost player control in Deepwoken. Developed with simplicity in mind, it allows players to manage various in-game functions effortlessly. Its clean code and effective commands make it a solid choice for beginners and experienced users alike.

Script FunctionalityKey Features
Easy to UseFriendly for new scripters
LightweightDoesn’t slow down your gameplay
Multi-PurposeCovers combat and utilities
loadstring(game:HttpGet("https://raw.githubusercontent.com/nomii0700/Roblox-Scrips/refs/heads/main/DeepwokenCiel.lua"))()

03. Cashhub

Cashhub is a robust script known for offering extra convenience in farming and interaction. It simplifies some of the game’s most time-consuming tasks, letting players focus on strategy and exploration. With its steady updates and reliable performance, it’s a go-to for anyone seeking smooth automation.

UtilityDescription
Auto FarmAutomatically earns in-game rewards
Consistent UpdatesScript remains regularly supported
Efficient HandlingSmooth in-game execution flow
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/5148416f636b41ddcb31e3eb53fcdfcf.lua"))()

04. b0obwoken Opensourced

b0obwoken is a more advanced, open-source script that offers deep customization for users who like to explore the mechanics of scripting. Unlike prepackaged loaders, this script provides insights into how scripts function internally. It’s perfect for those wanting to tweak or learn from actual code.

Technical ElementPurpose
Custom Asset UseLoads files from your local system
Script InjectionInserts custom behavior into the game
Dev-Level ControlGreat for advanced script modification
if not game:IsLoaded() then
game.Loaded:Wait()
end

getsynasset = getcustomasset
syn_io_listdir = listfiles

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
--
local function requireShit(object)
local object = game:GetObjects(getsynasset(object))[1]
object=object:Clone()
local source = object.Source
local shit = loadstring(source,object.Name)
local origEnv = getfenv(shit);
getfenv(shit).script = object;
getfenv(shit).require=function(what)
return requireShit(what);
end
local dat = {pcall(function()
return shit();
end)}
if(dat[1]==false)then
warn(dat[2])
return nil
else
table.remove(dat,1)
return unpack(dat)
end
end

local SpringClass = nil
local RaceData = nil
local KeyframeService = nil
local DressUp = nil
local GenderCalculator = nil

local RanOnce = false

local ConfigData = {
CustomScales = nil,
ShowChest = true,
ShowButt = true,
ShowCrotch = false,
ApplyToOthers = true,
UtilizeGender = false,
}

game.Close:Connect(function()
if not RunService:IsStudio() then
writefile("BoobWokenData/Configurations.txt",game["HttpService"]:JSONEncode(ConfigData))
else
warn("heehehaha i am se lf a ware that im in stu d i o l ma")
warn("I Should've saved : ",game["HttpService"]:JSONEncode(ConfigData))
end
end)

-- INSERT THE LOAD DAMN IT (badumtss.)

if not RunService:IsStudio() then
if isfile("BoobWokenData/Configurations.txt") then
ConfigData = game["HttpService"]:JSONDecode(readfile("BoobWokenData/Configurations.txt"))
end
else
wait(5)
warn("something something trying to load something penis")
end

local ConfigGui = nil
local TrackedRigs = {}

if not RunService:IsStudio() then
SpringClass = requireShit("BoobWokenData/SpringClass.rbxm")
RaceData = requireShit("BoobWokenData/RaceModule.rbxm")
KeyframeService = requireShit("BoobWokenData/KeyframeService.rbxm")
DressUp = requireShit("BoobWokenData/DressUpCharacter.rbxm")
GenderCalculator = requireShit("BoobWokenData/CalculateGender.rbxm")
ConfigGui = game:GetObjects(getsynasset("BoobWokenData/CustomizeGui.rbxm"))[1]
ConfigGui.Parent = game.CoreGui
else
SpringClass = require(script:WaitForChild("SpringClass"))
RaceData = require(script:WaitForChild("RaceModule"))
KeyframeService = require(script:WaitForChild("KeyframeService"))
DressUp = require(script:WaitForChild("DressUpCharacter"))
GenderCalculator = require(script:WaitForChild("CalculateGender"))
ConfigGui = script:WaitForChild("bwgui")
ConfigGui.Parent = LocalPlayer:FindFirstChildOfClass("PlayerGui")
end

ConfigGui.Enabled = true

--

--game:GetService("Workspace").Live[".crocco7648"].CustomRig

function BreastPhysics(Model,HumRoot,Scale)
if not SpringClass then
return
end

spawn(function()
local P = Model:FindFirstChild("BoobJ",true)
local A = Model:FindFirstChild("BJ",true)

if P then
local OGC0 = P.C0
local OGC02 = A.C0

local Torso = HumRoot.Parent.Torso

local BreastSpring = SpringClass.new(Vector3.new(0,0,0))
BreastSpring.Target = Vector3.new(3,3,3);
BreastSpring.Velocity = Vector3.new(0,0,0);
BreastSpring.Speed = 10;
BreastSpring.Damper = .2;

local AssSpring = SpringClass.new(Vector3.new(0,0,0))
AssSpring.Target = Vector3.new(3,3,3);
AssSpring.Velocity = Vector3.new(0,0,0);
AssSpring.Speed = 10;
AssSpring.Damper = .1;


local OGR = Torso.RotVelocity
local OGP = Torso.Position

local StepConn

StepConn = RunService.Stepped:Connect(function(t,d)
if not Model.Parent or not HumRoot.Parent or not HumRoot.Parent.Parent then
Model:Destroy()
StepConn:Disconnect()
AssSpring = nil
BreastSpring = nil
return
end


local CURRP = Torso.Position
local CurrRot = Torso.RotVelocity

BreastSpring:TimeSkip(d)
BreastSpring:Impulse((OGP - CURRP) + Vector3.new((OGR - CurrRot).Y/4),0,0)

--print(BreastSpring.Velocity.Z)

P.C0 = OGC0 * CFrame.Angles(
math.rad(10*BreastSpring.Velocity.Y)
,
math.rad(5*BreastSpring.Velocity.X)
,
0
--math.rad(5*BreastSpring.Velocity.Z)
)


AssSpring:TimeSkip(d)
AssSpring:Impulse((OGP - CURRP) + Vector3.new(0,0,(OGR - CurrRot).Y/4))

--print(BreastSpring.Velocity.Z)

A.C0 = OGC02 * CFrame.Angles(
math.rad(3*AssSpring.Velocity.Y)
,
math.rad(3*AssSpring.Velocity.X)
,
math.rad(2*AssSpring.Velocity.Z)
--math.rad(5*BreastSpring.Velocity.Z)
)

OGR = CurrRot
OGP = CURRP

end)
else
local OGC02 = A.C0

local Torso = HumRoot.Parent.Torso

local AssSpring = SpringClass.new(Vector3.new(0,0,0))
AssSpring.Target = Vector3.new(3,3,3);
AssSpring.Velocity = Vector3.new(0,0,0);
AssSpring.Speed = 10;
AssSpring.Damper = .1;


local OGR = Torso.RotVelocity
local OGP = Torso.Position



local StepConn

StepConn = RunService.Stepped:Connect(function(t,d)
if not Model.Parent or not HumRoot.Parent or not HumRoot.Parent.Parent then
warn("dc'd")
Model:Destroy()
StepConn:Disconnect()
AssSpring = nil
return
end


local CURRP = Torso.Position
local CurrRot = Torso.RotVelocity


AssSpring:TimeSkip(d)
AssSpring:Impulse((OGP - CURRP) + Vector3.new(0,0,(OGR - CurrRot).Y/4))

--print(BreastSpring.Velocity.Z)

A.C0 = OGC02 * CFrame.Angles(
math.rad(3*AssSpring.Velocity.Y)
,
math.rad(3*AssSpring.Velocity.X)
,
math.rad(2*AssSpring.Velocity.Z)
--math.rad(5*BreastSpring.Velocity.Z)
)

OGR = CurrRot
OGP = CURRP

end)
end


end)
end


local function RegisterSlider(Gui:Frame)
local Methods = {}
local RunMe = {}

local Button = Gui.Button

local Min,Max = 0,Gui.AbsoluteSize.X
local BoundaryMinX,BoundaryMaxX = Min,Max

local CurrentValue = 0

local IsInside = false
local LetGo = true

local OgPos = Gui.Button.Position
local MouseX = UserInputService:GetMouseLocation().X

local LoopConn = nil

Button.MouseEnter:Connect(function()
IsInside = true
end)

Button.MouseLeave:Connect(function()
IsInside = false
end)

function Methods:SetBoundaries(min,max)
-- assume x is 0-1.
BoundaryMinX = Max*min
BoundaryMaxX = Max*max
end

function Methods:SetValue(x)
CurrentValue = x
Gui.Button.Position = UDim2.fromOffset(Max*x,OgPos.Y.Offset)
end


function Methods:GetValue()
return CurrentValue
end

Methods.Updated = {
Connect = function(self,func)
local Index = #RunMe+1
RunMe[Index] = func

return {
Disconnect = function(self)
RunMe[Index] = nil
end,
}

end,
}

UserInputService.InputBegan:Connect(function(io,gpe)
if io.UserInputType == Enum.UserInputType.MouseButton1 then
if IsInside == true then
OgPos = Gui.Button.Position
MouseX = UserInputService:GetMouseLocation().X

LetGo = false
LoopConn = RunService.RenderStepped:Connect(function()
if LetGo == true then
LoopConn:Disconnect()
else
local XDiff = UserInputService:GetMouseLocation().X - MouseX
local NewPos = OgPos + UDim2.fromOffset(XDiff,0)

if NewPos.X.Offset < BoundaryMinX then
NewPos = UDim2.fromOffset(BoundaryMinX,OgPos.Y.Offset)
elseif NewPos.X.Offset > BoundaryMaxX then
NewPos = UDim2.fromOffset(BoundaryMaxX,OgPos.Y.Offset)
end

CurrentValue = NewPos.X.Offset/Max

for _,func in pairs(RunMe) do
func(CurrentValue)
end
--warn(NewValue)
Gui.Button.Position = NewPos
end
end)
end
end
end)

UserInputService.InputEnded:Connect(function(io,gpe)
if io.UserInputType == Enum.UserInputType.MouseButton1 then
LetGo = true
end
end)

return Methods
end



local ButtSlider = RegisterSlider(ConfigGui.CharacterFrame.Characters.ButtSlider)
local ChestSlider = RegisterSlider(ConfigGui.CharacterFrame.Characters.ChestSlider)
local CrotchSlider = RegisterSlider(ConfigGui.CharacterFrame.Characters.CrotchSlider)

local PreviousB,PreviousC,PreviousCDeez = nil,nil,nil



function CheckIfValidRigAndApply(Model,ApplyPhysics,...)
wait(.03)
spawn(function()
wait(.6)
-- run asynchronysly.
local Player = Players:FindFirstChild(Model.Name)

if not Player or Player ~= LocalPlayer then
if ConfigData.ApplyToOthers == false then
return
end
end

local HumanoidRootPart = Model:FindFirstChild("HumanoidRootPart")
if not HumanoidRootPart then
HumanoidRootPart = Model:WaitForChild("HumanoidRootPart")
end

local Torso = Model:WaitForChild("Torso")
local Humanoid = Model:FindFirstChild("Humanoid")
local x = true


if Model:FindFirstChild("CustomRig") or (Humanoid and Humanoid.RigType == Enum.HumanoidRigType.R15) then
return
end -- we dont need floating tiddies again

local Name = Model.Name
if string.len(Humanoid.DisplayName) > 1 then
Name = Humanoid.DisplayName
end
-- warn(Name)
local FirstName = Name
if string.find(FirstName," ") then
FirstName = string.sub(Name,1,string.find(FirstName," ") - 1)
end
-- warn(FirstName)

local Race,Varient = RaceData:GetRaceFromSkinTone(Torso.Color)
local Scales = RaceData:ScaleViaNameAndRace(Name,Race)
local Gender = GenderCalculator:DetermineGender(Model,((Player and FirstName) or nil))
--local Gender = 1

local NewRig = nil


--[[
if Gender == 1 then
NewRig = DressUp:ApplyFemBody(RaceData,Model)
elseif Gender == 0 then
--NewRig = DressUp:ApplyMaleBody(RaceData,Model)
elseif Gender == 2 then
--NewRig = DressUp:ApplyHermBody(RaceData,Model)
end
]]



if Player == LocalPlayer then
if ConfigData.CustomScales then
if RanOnce == false then
ButtSlider:SetValue(ConfigData.CustomScales.Ass)
ChestSlider:SetValue(ConfigData.CustomScales.Breasts)
CrotchSlider:SetValue(ConfigData.CustomScales.Dick)
end

if ConfigData.UtilizeGender and Gender == 0 then
NewRig = DressUp:ApplyMaleBody(RaceData,Model,ConfigData.CustomScales)
else
NewRig = DressUp:ApplyFemBody(RaceData,Model,ConfigData.CustomScales)
end

else
if RanOnce == false then
ButtSlider:SetValue(Scales.Ass)
ChestSlider:SetValue(Scales.Breasts)
CrotchSlider:SetValue(Scales.Dick)
end

if ConfigData.UtilizeGender and Gender == 0 then
NewRig = DressUp:ApplyMaleBody(RaceData,Model,Scales)
else
NewRig = DressUp:ApplyFemBody(RaceData,Model,Scales)
end
end

if PreviousB then
PreviousB:Disconnect()
PreviousB = nil
end

PreviousB = ButtSlider.Updated:Connect(function(value)
ConfigData.CustomScales = {
Ass = value,Breasts = ChestSlider:GetValue(),Dick = CrotchSlider:GetValue()
}
DressUp.ScalingFunctions:AssScaler(NewRig,value)
end)

if PreviousC then
PreviousC:Disconnect()
PreviousC = nil
end

PreviousC = ChestSlider.Updated:Connect(function(value)
ConfigData.CustomScales = {
Ass = ButtSlider:GetValue(),Breasts = value,Dick = CrotchSlider:GetValue()
}
if NewRig.T.RT:FindFirstChild("Bust") then
DressUp.ScalingFunctions:BreastScaler(NewRig,value)
end
end)

if PreviousCDeez then
PreviousCDeez:Disconnect()
PreviousCDeez = nil
end

PreviousCDeez = CrotchSlider.Updated:Connect(function(value)
ConfigData.CustomScales = {
Ass = ButtSlider:GetValue(),Breasts = ChestSlider:GetValue(),Dick = value
}
if NewRig.T.RT:FindFirstChild("Groin") then
DressUp.ScalingFunctions:CrotchScaler(NewRig,value)
end
end)


if RanOnce == false then
RanOnce = true
end
else
if ConfigData.UtilizeGender and Gender == 0 then
NewRig = DressUp:ApplyMaleBody(RaceData,Model,Scales)
else
NewRig = DressUp:ApplyFemBody(RaceData,Model,Scales)
end
end

if NewRig then

if not ConfigData.ShowButt then
NewRig.T.RT.Butt["Left Cheek"].Transparency = 1
NewRig.T.RT.Butt["Right Cheek"].Transparency = 1
NewRig.T.RT.Butt["Left Cheek"].Shirt.Transparency = 1
NewRig.T.RT.Butt["Right Cheek"].Shirt.Transparency = 1
NewRig.T.RT.Butt["Left Cheek"].Pants.Transparency = 1
NewRig.T.RT.Butt["Right Cheek"].Pants.Transparency = 1
end

if not ConfigData.ShowChest and NewRig.T.RT:FindFirstChild("Bust") then
NewRig.T.RT.Bust.Shirt.Transparency = 1
NewRig.T.RT.Bust.Pants.Transparency = 1
NewRig.T.RT.Bust.VisualBust.Transparency = 1
NewRig.T.RT.Bust.VisualBust.Are.Transparency = 1
end

if not ConfigData.ShowCrotch and NewRig.T.RT:FindFirstChild("Groin") then
NewRig.T.RT.Groin.Shirt.Transparency = 1
NewRig.T.RT.Groin.Pants.Transparency = 1
NewRig.T.RT.Groin.Transparency = 1
end

TrackedRigs[#TrackedRigs+1] = NewRig

if ApplyPhysics then

if not HumanoidRootPart or not HumanoidRootPart.Parent or HumanoidRootPart.Parent ~= Model or Model.Parent == nil then
NewRig:Destroy()
else
BreastPhysics(NewRig,HumanoidRootPart,1)
end

--[[
if Gender == 1 then
BreastPhysics(NewRig,HumanoidRootPart,1)
end
]]
end
else
warn("Unsuccessfull, "..tostring(Model))
return
end

return NewRig
end)
end

-- dw
local NPCADDED = nil
local LIVEADDED = nil
-- lol

ConfigGui.CharacterFrame.Characters.ReplicateButton.Toggle.MouseButton1Click:Connect(function()
ConfigData.ApplyToOthers = not ConfigData.ApplyToOthers
ConfigGui.CharacterFrame.Characters.ReplicateButton.Tick.TextLabel.Visible = ConfigData.ApplyToOthers
if not ConfigData.ApplyToOthers then

if NPCADDED then
NPCADDED:Disconnect()
NPCADDED = nil
end

if LIVEADDED then
LIVEADDED:Disconnect()
LIVEADDED = nil
end

for i,Rig in pairs(TrackedRigs) do
if Rig.Parent then
local Model = Rig.Parent
if not (Players:FindFirstChild(Model.Name) == LocalPlayer) then
TrackedRigs[i] = nil
Rig:Destroy()

pcall(function()
Model["Left Leg"].Transparency = 0
Model["Right Leg"].Transparency = 0
Model["Torso"].Transparency = 0
Model["Right Arm"].Transparency = 0
Model["Left Arm"].Transparency = 0

end)
end
else
TrackedRigs[i] = nil
end
end

else

if (game.CreatorId == 5212858 or RunService:IsStudio()) then
local LiveFolder = workspace:WaitForChild("Live")
local NPCFolder = workspace:WaitForChild("NPCs")

for i,m in pairs(LiveFolder:GetChildren()) do
if m:IsA("Model") and not (Players:FindFirstChild(m.Name) == LocalPlayer) then
CheckIfValidRigAndApply(m,true)
end
end

LIVEADDED = LiveFolder.ChildAdded:Connect(function(m)
if m:IsA("Model") then
CheckIfValidRigAndApply(m,true)
end
end)

for i,m in pairs(NPCFolder:GetChildren()) do
if m:IsA("Model") then
CheckIfValidRigAndApply(m,false)
end
end

NPCADDED = NPCFolder.ChildAdded:Connect(function(m)
if m:IsA("Model") then
CheckIfValidRigAndApply(m,false)
end
end)

else
--if game.CreatorId == 5212858 then
for i,v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer then
if v.Character then
CheckIfValidRigAndApply(v.Character,true)
end
end
end

NPCADDED = Players.PlayerAdded:Connect(function(v)
if v.Character then
CheckIfValidRigAndApply(v.Character,true)
end
v.CharacterAdded:Connect(function()
spawn(function()
wait(1)
CheckIfValidRigAndApply(v.Character,true)
end)
end)
end)
end

end
end)


ConfigGui.CharacterFrame.Characters.ButtButton.Toggle.MouseButton1Click:Connect(function()
ConfigData.ShowButt = not ConfigData.ShowButt
ConfigGui.CharacterFrame.Characters.ButtButton.Tick.TextLabel.Visible = ConfigData.ShowButt

if ConfigData.ShowButt then
for _,v in pairs(TrackedRigs) do
pcall(function()
v.T.RT.Butt["Left Cheek"].Transparency = 0
v.T.RT.Butt["Right Cheek"].Transparency = 0
v.T.RT.Butt["Left Cheek"].Shirt.Transparency = 0
v.T.RT.Butt["Right Cheek"].Shirt.Transparency = 0
v.T.RT.Butt["Left Cheek"].Pants.Transparency = 0
v.T.RT.Butt["Right Cheek"].Pants.Transparency = 0
end)
end
else
for _,v in pairs(TrackedRigs) do
pcall(function()
v.T.RT.Butt["Left Cheek"].Transparency = 1
v.T.RT.Butt["Right Cheek"].Transparency = 1
v.T.RT.Butt["Left Cheek"].Shirt.Transparency = 1
v.T.RT.Butt["Right Cheek"].Shirt.Transparency = 1
v.T.RT.Butt["Left Cheek"].Pants.Transparency = 1
v.T.RT.Butt["Right Cheek"].Pants.Transparency = 1
end)
end
end

end)

ConfigGui.CharacterFrame.Characters.ChestButton.Toggle.MouseButton1Click:Connect(function()
ConfigData.ShowChest = not ConfigData.ShowChest
ConfigGui.CharacterFrame.Characters.ChestButton.Tick.TextLabel.Visible = ConfigData.ShowChest

if ConfigData.ShowChest then
for _,v in pairs(TrackedRigs) do
pcall(function()
if v.T.RT:FindFirstChild("Bust") then
v.T.RT.Bust.Shirt.Transparency = 0
v.T.RT.Bust.Pants.Transparency = 0
v.T.RT.Bust.VisualBust.Transparency = 0
v.T.RT.Bust.VisualBust.Are.Transparency = 0
end
end)
end
else
for _,v in pairs(TrackedRigs) do
pcall(function()
if v.T.RT:FindFirstChild("Bust") then
v.T.RT.Bust.Shirt.Transparency = 1
v.T.RT.Bust.Pants.Transparency = 1
v.T.RT.Bust.VisualBust.Transparency = 1
v.T.RT.Bust.VisualBust.Are.Transparency = 1
end
end)
end
end

end)

ConfigGui.CharacterFrame.Characters.CrotchButton.Toggle.MouseButton1Click:Connect(function()
ConfigData.ShowCrotch = not ConfigData.ShowCrotch
ConfigGui.CharacterFrame.Characters.CrotchButton.Tick.TextLabel.Visible = ConfigData.ShowCrotch

if ConfigData.ShowCrotch then
for _,v in pairs(TrackedRigs) do
pcall(function()
if v.T.RT:FindFirstChild("Groin") then
v.T.RT.Groin.Shirt.Transparency = 0
v.T.RT.Groin.Pants.Transparency = 0
v.T.RT.Groin.Transparency = 0
end
end)
end
else
for _,v in pairs(TrackedRigs) do
pcall(function()
if v.T.RT:FindFirstChild("Groin") then
v.T.RT.Groin.Shirt.Transparency = 1
v.T.RT.Groin.Pants.Transparency = 1
v.T.RT.Groin.Transparency = 1
end
end)
end
end

end)


ConfigGui.CharacterFrame.Characters.GenderButton.Toggle.MouseButton1Click:Connect(function()
ConfigData.UtilizeGender = not ConfigData.UtilizeGender
ConfigGui.CharacterFrame.Characters.GenderButton.Tick.TextLabel.Visible = ConfigData.UtilizeGender


if ConfigData.UtilizeGender then
for i,v in pairs(TrackedRigs) do
if v.Parent then
local Model = v.Parent
local Humanoid = Model:FindFirstChildOfClass("Humanoid")

local Name = Model.Name
if string.len(Humanoid.DisplayName) > 1 then
Name = Humanoid.DisplayName
end
-- warn(Name)
local FirstName = Name
if string.find(FirstName," ") then
FirstName = string.sub(Name,1,string.find(FirstName," ") - 1)
end
-- warn(FirstName)

local Gender = GenderCalculator:DetermineGender(Model,((Players:FindFirstChild(Model.Name) and FirstName) or nil))

if Gender == 0 and v.Name == "FemRig" then
v:Destroy()
CheckIfValidRigAndApply(Model,not (Model.Parent.Name == "NPCs" or false))
end
else
TrackedRigs[i] = nil
end

end
else
for i,v in pairs(TrackedRigs) do
if v.Parent then
local Model = v.Parent
if v.Name ~= "FemRig" then
v:Destroy()
CheckIfValidRigAndApply(Model,not (Model.Parent.Name == "NPCs" or false))
end
else
TrackedRigs[i] = nil
end

end
end
end)

if not RunService:IsStudio() then
ConfigGui.CreditF.Kofi.MouseButton1Click:Connect(function()
setclipboard("https://ko-fi.com/ukiyodev")
ConfigGui.CreditF.PaddinglessBehavoir.Copied.Visible = true
delay(1,function()
ConfigGui.CreditF.PaddinglessBehavoir.Copied.Visible = false
end)
end)

ConfigGui.CreditF.Twitter.MouseButton1Click:Connect(function()
setclipboard("https://twitter.com/Geno_Dev")
ConfigGui.CreditF.PaddinglessBehavoir.Copied.Visible = true
delay(1,function()
ConfigGui.CreditF.PaddinglessBehavoir.Copied.Visible = false
end)
end)
end

ConfigGui.CharacterFrame.Credit.ClickMe.MouseButton1Click:Connect(function()
ConfigGui.CreditF.Visible = not ConfigGui.CreditF.Visible
end)

ConfigGui.CharacterFrame.Characters.CrotchButton.Tick.TextLabel.Visible = ConfigData.ShowCrotch
ConfigGui.CharacterFrame.Characters.ReplicateButton.Tick.TextLabel.Visible = ConfigData.ApplyToOthers
ConfigGui.CharacterFrame.Characters.ChestButton.Tick.TextLabel.Visible = ConfigData.ShowChest
ConfigGui.CharacterFrame.Characters.ButtButton.Tick.TextLabel.Visible = ConfigData.ShowButt
ConfigGui.CharacterFrame.Characters.GenderButton.Tick.TextLabel.Visible = ConfigData.UtilizeGender

UserInputService.InputBegan:Connect(function(io,gpe)
if not gpe then
if io.KeyCode == Enum.KeyCode.LeftAlt and UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
ConfigGui.CharacterFrame.Visible = not ConfigGui.CharacterFrame.Visible
if not ConfigGui.CharacterFrame.Visible then
ConfigGui.CreditF.Visible = false
end
end
end
end)

if (game.CreatorId == 5212858 or RunService:IsStudio()) then
local LiveFolder = workspace:WaitForChild("Live")
local NPCFolder = workspace:WaitForChild("NPCs")

for i,m in pairs(LiveFolder:GetChildren()) do
if m:IsA("Model") then
CheckIfValidRigAndApply(m,true)
end
end

LIVEADDED = LiveFolder.ChildAdded:Connect(function(m)
if m:IsA("Model") then
warn(m:GetFullName())
CheckIfValidRigAndApply(m,true)
end
end)

for i,m in pairs(NPCFolder:GetChildren()) do
if m:IsA("Model") then
CheckIfValidRigAndApply(m,false)
end
end

NPCADDED = NPCFolder.ChildAdded:Connect(function(m)
if m:IsA("Model") then
CheckIfValidRigAndApply(m,false)
end
end)

else
--if game.CreatorId == 5212858 then
for i,v in pairs(Players:GetPlayers()) do

if v.Character then
CheckIfValidRigAndApply(v.Character,true)
end

v.CharacterAdded:Connect(function()
spawn(function()
wait(1)
CheckIfValidRigAndApply(v.Character,true)
end)
end)
end

NPCADDED = Players.PlayerAdded:Connect(function(v)
if v.Character then
CheckIfValidRigAndApply(v.Character,true)
end
v.CharacterAdded:Connect(function()
spawn(function()
wait(1)
CheckIfValidRigAndApply(v.Character,true)
end)
end)
end)
end


How to Use These Scripts

To use any of these Deepwoken scripts, you’ll need a reliable Roblox script executor, such as Synapse X or KRNL. Once your executor is open, paste the script into the input area and inject it while the Deepwoken game is running. Make sure the game has fully loaded before execution. Some scripts may require additional permissions or key systems—follow any instructions that appear within the script window.

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Benefits of Using Scripts in Roblox

Scripts make your gameplay smoother, more enjoyable, and less time-consuming. For games like Deepwoken, which can be quite demanding, scripts offer a way to manage farming, explore hidden mechanics, or even learn scripting through open-source examples. They help players take control of their experience, reduce grind, and focus on mastering strategy and survival.