3 Insane Football Fusion 2 Scripts – Mag Ball, Full Bleachhax Tools

3 Insane Football Fusion 2 Scripts – Mag Ball, Full Bleachhax Tools 2026 News Update

Oleh: Admin Team 2026-07-31T03:08:42+00:00

Insane Football Fusion 2 scripts can change how you play by adding magnets, ESP, auto-features and more. This short guide explains each script you shared, shows their features in tables and includes the exact Lua code so you can paste it into an executor or test in a safe environment.

    01. Bleachhax – Automations & Full feature set

    This script packs a large set of tools for catching, tackling, throwing, visuals, automatics and player tweaks. It aims to give many automation options and visual helpers so players can test different play styles and setups.

    Features table — Bleachhax

    AreaKey features included
    CatchingMagnets (custom, blatant, legit, league), auto-catch, pullvector
    Physics & MovementQuick TP, cframe speed, no jump cooldown, optimal jump
    Combat/TacklingClick tackle aimbot, tackle reach, anti-block
    Throwing/QBQB Aimbot, AutoAngle, trajectory prediction, power adjust
    Visuals & UIVisualize ball path, camera zoom, NoRender, SilentMode
    AutomationsAutoQB, AutoCaptain, AutoKick, AutoRush and more
    Player tweaksJumppower, Speed (may be broken), ReplicationLag controls
    ConfigsSave and Load configurations
    loadstring(game:HttpGet("https://raw.githubusercontent.com/U-ziii/Football-Fusion-2/refs/heads/main/Automations.lua"))()
    

    02. Magnet-focused script – Mag Ball & basic tools

    This script is focused on magnet-style ball grabs and some simple assists. The user notes to avoid speed to prevent kicks, and suggests using magnet features only to reduce ban risk. It’s shared as-is and is easy to try.

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      Features table — magnet script

      Feature groupNotes
      Ball controlMag Ball, ball ESP
      MovementReach, infinite jump
      Safety noteAvoid speed — may cause a kick
      Ease of useSimple; concentrate on magnets to reduce detection
      loadstring(game:HttpGet"https://raw.githubusercontent.com/U-ziii/Football-Fusion-2/refs/heads/main/BallControl.lua")()
      

      03. ff2 script OPP – Quick, simple grab features

      A short script claimed to have “a lot of good features.” It’s small and direct, suitable if you want something minimal to test quickly.

        Features table — ff2 script OPP

        What it offersQuick summary
        Core toolsMag Ball, Ball ESP, reach, inf jump
        ExtraOther small helpers mentioned as “and more”
        Target usersPlayers who want a compact feature set
        loadstring(game:HttpGet("https://raw.githubusercontent.com/Dejaunisgood/Nnnn/refs/heads/main/obfuscated.lua%20(14).txt"))()
        

        Benefits of using these scripts.

        Using the three scripts above gives a mix of focused and broad tools: the bleachhax script provides a full suite (aim, throw, visual, automation), the magnet-focused script gives safer ball control options if you avoid risky settings like speed, and the ff2 script OPP is a compact helper set for quick testing. Together they let you try different tactics—auto-catch and QB assists, visual ball paths for better throws, and magnet grabs that improve catching without too many complex settings.

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        How to Use These Scripts

        1. Open Roblox Studio or run the game client where you test.
        2. Use a supported executor or test environment that can run Lua loadstring safely (follow platform rules).
        3. Paste the provided Lua code exactly into your executor’s input area.
        4. Launch the script while in the game and check GUI or console messages for status.
        5. Test features one at a time (e.g., magnet only, then auto-catch) to avoid unexpected behavior.
        6. If something causes a kick (e.g., speed), turn that feature off and retry.
        7. Save working settings or configs if the script supports load/save.
        8. If an issue appears, restart the game and relaunch with minimal features enabled to debug.