Insane Football Fusion 2 scripts can change how you play by adding magnets, ESP, auto-features and more. This short guide explains each script you shared, shows their features in tables and includes the exact Lua code so you can paste it into an executor or test in a safe environment.
01. Bleachhax – Automations & Full feature set
This script packs a large set of tools for catching, tackling, throwing, visuals, automatics and player tweaks. It aims to give many automation options and visual helpers so players can test different play styles and setups.
Features table — Bleachhax
| Area | Key features included |
|---|---|
| Catching | Magnets (custom, blatant, legit, league), auto-catch, pullvector |
| Physics & Movement | Quick TP, cframe speed, no jump cooldown, optimal jump |
| Combat/Tackling | Click tackle aimbot, tackle reach, anti-block |
| Throwing/QB | QB Aimbot, AutoAngle, trajectory prediction, power adjust |
| Visuals & UI | Visualize ball path, camera zoom, NoRender, SilentMode |
| Automations | AutoQB, AutoCaptain, AutoKick, AutoRush and more |
| Player tweaks | Jumppower, Speed (may be broken), ReplicationLag controls |
| Configs | Save and Load configurations |
loadstring(game:HttpGet("https://raw.githubusercontent.com/U-ziii/Football-Fusion-2/refs/heads/main/Automations.lua"))()
02. Magnet-focused script – Mag Ball & basic tools
This script is focused on magnet-style ball grabs and some simple assists. The user notes to avoid speed to prevent kicks, and suggests using magnet features only to reduce ban risk. It’s shared as-is and is easy to try.
Features table — magnet script
| Feature group | Notes |
|---|---|
| Ball control | Mag Ball, ball ESP |
| Movement | Reach, infinite jump |
| Safety note | Avoid speed — may cause a kick |
| Ease of use | Simple; concentrate on magnets to reduce detection |
loadstring(game:HttpGet"https://raw.githubusercontent.com/U-ziii/Football-Fusion-2/refs/heads/main/BallControl.lua")()
03. ff2 script OPP – Quick, simple grab features
A short script claimed to have “a lot of good features.” It’s small and direct, suitable if you want something minimal to test quickly.
Features table — ff2 script OPP
| What it offers | Quick summary |
|---|---|
| Core tools | Mag Ball, Ball ESP, reach, inf jump |
| Extra | Other small helpers mentioned as “and more” |
| Target users | Players who want a compact feature set |
loadstring(game:HttpGet("https://raw.githubusercontent.com/Dejaunisgood/Nnnn/refs/heads/main/obfuscated.lua%20(14).txt"))()
Benefits of using these scripts.
Using the three scripts above gives a mix of focused and broad tools: the bleachhax script provides a full suite (aim, throw, visual, automation), the magnet-focused script gives safer ball control options if you avoid risky settings like speed, and the ff2 script OPP is a compact helper set for quick testing. Together they let you try different tactics—auto-catch and QB assists, visual ball paths for better throws, and magnet grabs that improve catching without too many complex settings.
How to Use These Scripts
- Open Roblox Studio or run the game client where you test.
- Use a supported executor or test environment that can run Lua
loadstringsafely (follow platform rules). - Paste the provided Lua code exactly into your executor’s input area.
- Launch the script while in the game and check GUI or console messages for status.
- Test features one at a time (e.g., magnet only, then auto-catch) to avoid unexpected behavior.
- If something causes a kick (e.g., speed), turn that feature off and retry.
- Save working settings or configs if the script supports load/save.
- If an issue appears, restart the game and relaunch with minimal features enabled to debug.